The last time I scribbled about Assassin’s Creed, it was with Assassin’s Creed II, whereby I did a post-completion double-take when I realised I had just been manoeuvred into an in-context fist fight with the Pope.
I may have just found my equivalent double-take moment in this follow up title. As it could be considered spoilery, I’ll hide it behind the jump.
I like to imagine that there were quite a few conversations held where the designers thought about ways they could one-up Assassin’s Creed II with new features or expanding out on existing ones. I would like to believe the conversation went something like this:
Developer 1: Right, you know how we wrapped up the last game into a nice self contained story?
Developer 2: Right.
Developer 3: Right.
Developer 1: Well, the good news is, Assassin’s Creed II sold rather well and went down well with critics and gamers alike.
Developer 2: There’s a “but” in there isn’t there?
Developer 1: ….but, that means the higher ups want us to do a follow up that’s basically the same. They want more renaissance Italy.
Developer 3: Will renaissance Italy become the new First Person Shooter in gaming?
Developer 1: ….I….no….maybe…..it doesn’t matter, what we have here is a situation whereby we need to do a full release that is essentially the same as our last title but doesn’t feel like an expansion pack…
Developer 2: No, you have to call it “Downloadable Content” now!
Developer 1: Sorry, downloadable content. I suggest we take what we did with Assassin’s Creed II and dial it up as much as possible.
Developer 2: Well, you know how “Alien” had one alien, and “Aliens” had lots of them?
Developer 3: Yeah, and they did the same with the new “Predators” film, by putting lots of predators in instead of one!
Developer 2: Well, we could make it “Assassins” and have lots of assassins in the game!
Developer 1: Ok, not a bad idea. Maybe call it a “brotherhood of assassins” or something. Maybe we could have lots of assassins that help you…and we’ll let the player level them up and give them different uniforms like…..
Developer 2: A football management sim?
Developer 3: The Sims?
Developer 1: Sort of. Both. But with assassinations.
Developer 2: That seems a bit tenuous.
Developer 3: I think I’d still like to play it though.
Developer 1: Ok, that’s a good start, now what about some other things. What about vehicle sections? Those are good. What have we got?
Developer 2: Well, we’ve done some horse-and-cart things before.
Developer 3: And just horses. Horses have been in it since the beginning!
Developer 1: How can we make that a bit more…for want of a better word…extreme?
[Pause]
Developer 3: We could stick a cannon on it?
Developer 1: On a horse?
Developer 3: It would make it more extreme!
Developer 2: But also a bit stupid.
Developer 1: Ok, what about something else. What else do we have?
Developer 2: We’ve got gondolas. They were introduced for the levels in Venice.
Developer 1: Gondolas. Right. And how do we dial them up to eleven exactly?
[Pause]
Developer 3: We could stick a cannon on it?
Developer 1: That’s…
Developer 2: …Actually…
Developer 1: Yeah, we’ll write that down.
I have just finished a mission which involved piloting what I like to call “Ezio Auditore da Firenze’s War Gondola”, a Gondola with a renaissance style missile launcher attached to the front that you have to sink a bunch of ships with, switching between firing and calmly rowing using the oar at the back. As justification for this war machine, it is a prototype that has been designed by Leonardo Da Vinci that has fallen in to enemy hands.
This was my Pope-punching-moment so far in the game, but I have high hopes that I might find a few more before it’s over.
Let me just stress: I really like these moments. I love that a game that treats its audience as intelligently as the Assassin’s Creed series does never forgets that you’re supposed to be having fun. Also, the mini game of managing a handful of assassins recruited from the streets is little more than a simple browser based game, yet it is strangely compelling to the point that I have devised a series of ranks denoted by the colour of the armour that I give to them.
I would like to write about this game a bit more in the future, so I might do so, but for anyone on the fence about picking it up, I would really recommend it. I am of course a massive fan of the series and am at this point a damaged-goods-critic on the matter, but regardless of this, the multiplayer aspect which I have not mentioned is worth a look on its own and that is something I am definitely going to talk about soon.
Additional Notes:
“Pope-punching moment” sounds quite good. I might use that again. I’d say it’s definitely a type of Fridge logic.
After re-reading this, I’m sure “Gondola of War” is already a thing. Maybe I’m getting confused.