With the meteoric rise of Facebook and the stealth invasion of the smart-phone that now has some iteration of its species lurking in every other pocket across the country, there was equally been an explosion in the number casual games aimed at non-gamers to try and grab the attention of this burgeoning neo-gamer demographic. Games along the lines of Bejeweled or Diner Dash have become hugely popular by being well polished and being incredibly easy to pick up for anyone who hasn’t grown up with a mouse, keyboard or control pad near welded to their hands.
There has been a lot of anger and resentment from traditional gamers towards this kind of development as they see their hobby being invaded by what they might describe as “ordinary people” or at the least, non-gamers, but really it can only do good. Introducing people to gaming who don’t know that they like it yet is something I personally approve of and something that can only ultimately benefit the industry as a whole, even in light of reports of some shady business practises by certain casual game publishers.
There is however one type of game that aggravates me and I think is an awful introduction to the medium and could do a lot to put off new gamers. This is the type of game where it artificially delays the gameplay and limits you to a certain number of actions per day. This means if you have a virtual tower to build in something like iOS title Tiny Tower, then you’re not going to be able to play it when you want to and you will have to wait until the game decides you’re allowed to play.