How to Make Comics Part 2

 Using Photoshop or another piece of image manipulation software to colour or letter your comics is an entirely optional step.

At some point, you will probably benefit from getting your drawings into a digital format if you want to reproduce them at some point, but this can be a straight forward case of scanning them in and sending them on.

I’ve met plenty of comic creators who still use inks and paints to colour their comics and they produce some beautiful work.

On the other hand, I’m a digital junkie and also use my cartoons on this site, so I need mine uploaded to a web-publishable format and so it makes sense for me to colour them in Photoshop.

In this post, I am going to take you through the steps that I go through to get my tortoises coloured in.

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I have picked up my fair share of “how to draw comics” books that purport to tell you all there is to know about making comics in the vain hope that by reading about making comics, I will become really good at it.  These are the type of Teach Yourslef books that instruct you in the manner of creating sequential art and tend to start with the materials that you need and build from there.

Although I have several books that vary in quality, they all have something in common:  They have all universally intimidated me in terms of the materials needed to the point that it has often scared me away from doing any significant practise.

My message to anyone who wants to draw cartoons, comics or just general illustrations is to follow the only piece of advice that I have found works for me.  Practise.  Just get on and draw something.

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After reading the Order of the Stick last year, I was quite keen to try and launch a web comic again.  In order to not be too ambitious, I wanted something that I could do a regular four panel for that could be funny without setting out to be perpetual comedy and carry a enough story to not stagnate and maintain a certain amount of interest.

One of the few finished panels of Eye: Private Eye.

I know there are inherent problems in shoe horning everything into a four-panel format (most jokes end successfully on the third) but I wanted a standard format to use so that I could work on building a decent website, which is another skill I need work on, with decent archiving and a clear simple design.

Then I made my trademark mistake:  I drew the characters, I constructed the framework of a setting, and came to the conclusion that my throwaway idea to just give me something to draw was too good and my artistic talent

will never live up to my expectations.  I have to this day drawn two strips and finished neither of them completely.

Eye is a mutant.  He’s a runt with a squashed beak like mouth and only one eye.  He is sour, grumpy, unkempt, untidy, perpetually hung over, disorganized and penniless.  He makes his living as a private detective with his gentle-giant friend Hammerhead, a fearsome looking shark-headed mutant who wants a kitten and has a childish innocence that means he can’t comprehend why people find him frightening.

It’s set in a near-future urban sprawl where mutants are the mutated-disfigured variety as opposed to the super-model with special powers variety and distrusted and downtrodden accordingly.  This project is again one of those where I have more in my head and in notes form than is on actual physical pages and the disruption of the transfer from brain to page has been largely self defeating.

I sense that I’m now starting to talk about things which are not merely unfinished and incomplete, but actually not started.  Both Eye and Paladin are almost in a planning stage as opposed to anything else.  Having said that, this early planning stage for my earlier work would probably mean I had ten pages already before grinding to a halt when I realised I had no idea where I was going.  I think I’ve probably grumbled about it before, but planning is very important and my inner-8-year-old weeps every time I admit that.

This is an odd one.  This is a more recent project that started off as a cliché ridden fantasy idea that I was using almost as a thought experiment and culminated in a story that I really want to tell.  I have what I think to be really good ideas for this but have also become convinced that my art is not good enough to tell it properly or do it justice.

This is Paladin, a story about a young goblin who wants to become a knight of the realm dedicated to honour and justice as opposed to a scheming thieving power grabbing violent malcontent like the rest of his species.  The series would see him taken on by a disgraced trainer of knights and through a series of coincidence or destined events would get closer and closer to achieving his goal to the utter dismay of “Lord Smith”, the ruler of the realm currently descending to despotism and tyranny.  The ultimate point of the story would be to explore the idea of power inevitably corrupting and forcing compromise on ideals as Snakral the goblin follows the path that was only recently tread by a young dreaming blacksmith’s apprentice who wanted to become a knight, ending up toppling the previous tyrant-king to become Lord Smith, ruler of the realm.

Snakral the goblin picking mushrooms and dreaming of life as a knight of the realm.

I have a bunch of concept sketches, a load of plans and even a few page outlines, which is a first for my comics.  I also experimented with making it novel-based instead, but that didn’t work and this definitely belongs in comic-format.  I also can’t shake the idea that it might make a decent animated series, but that is so far beyond my means, abilities and work ethic that it’s untrue and borderline delusional.

Taking a few steps back from the project over the last few months, I’ve noticed the elements that I thought were unique are probably not quite so.  The character design of Snakral, the goblin, is somewhere between Dobby the house elf and a young Yoda and the idea of a traditional monster-race being the questing protagonist-hero isn’t a million miles away from Shrek, the ogre with a heart of gold and two too many films.  I still love Snakral as a character.  He moves slightly beyond my usual “He is ____ but incompetent” archetype that I’ve noticed pops up in everything and is instead a determined underdog with hopes, dreams and a modicum of talent mixed with luck.  In essence, I like this project because it has the potential to mix nihilistic predeterminism with pure naïve optimism which could provide an interesting juxtaposition.

I am fully aware that this is a hilarious situation I have got into:  I am talking about a project as if it exists already whereas all I can really show is a couple of sketches, the result of an attempt to learn how to use a tablet in Photoshop, and a half finished splash page.  This is all that exists in any solid substantial consumable form.

Additional Notes:

This is my fourth post on outstanding projects and although it’s all horribly self indulgent, it’s actually been quite interesting for me to write about these things.  When you look at a project with a view to explaining it in something approaching a pitch format, it’s so much easier to pick up on the weaknesses and inadequacies.  Part of that is the lizard brain constantly shouting at you that you’re rubbish and your work takes on your characteristics of rubbish-ness, but part of it is genuinely good self assessment.  I would heartily recommend this to anyone with a languishing project of this nature.

Spaceman and the Territorial Space Marine Corps. It's an odd tag-line to have when there are 5 people in the picture. Did not think that one through.

The Adventures of Spaceman was looking promising for a while.  I finished about ten pages in as many days and was delighted with the results.  I’d learnt some lessons from Matt Cubed about black and white comics, and that getting a bit more black in gave it a bit more definition (and if anything, a comic set predominantly in space should give you plenty of opportunity for more black), I was happier with the writing which was at least partially planned, and some of the jokes made me laugh at the time.  There is a very sad reason for why I stopped drawing this one, a reason that to this day haunts me.

My pen ran out of ink.

It is the most pathetic of reasons that if anyone else had uttered those words I would have scoffed and turned away, clear in my mind that the person declaring such a pathetic excuse for halting production on an otherwise promising-to-themselves comic was a moron, a buffoon and several other undesirable things that I did not wish to associate with.  Unfortunately it’s true.  I’d been using a different, thicker, beefier pen and it ran out.  By the time I came to replace it, I just wasn’t in the mood to draw the comic any more, so it languished at the ten-page-mark in the way that so many of my comics seem to.

Spaceman is the story of the last British man alive.  In space.  Simon Paceman lives in a time where nationality as an aspect of identity means very little to anyone with political borders all but disappeared what with the colonisation of space, and symbols like flags are worn merely as novelty historical heirlooms to a distant past.  Simon lives with a family prophecy that his life will never amount to anything, and in the course of trying to prove that wrong, ultimately proves it to be right.

Now this set up ultimately proves problematic.  To have a comic about someone not succeeding in his aims is to have a comic where not much actually happens.  You could have a Wile E Coyote and  Road Runner scenario where no matter how hard he tries, the status quo is restored each week, but I was looking to do something a bit more than that and to hopefully build some form of narrative with the characters.  In short, a Road Runner cartoon would be destroyed by making the characters talk, but in a story where characters talk, having the status quo restored each episode invariably renders the talking moot.  Maybe that doesn’t make sense, but long explanation short:  I wasn’t and am not entirely happy with the set up.

I am tempted to revisit Spaceman, as there were characters I had created but never really introduced.  In fact, only two characters from my sketch of the Territorial Space Marine Corps feature in the comic at all, and one of them is only in it for a grand total of one panel.

Incidentally, Spaceman also features in a game by the marvellous Cathelius Games and a sequel is planned (where we learn from the mistakes made in the first one, because it has its quirks) so in some ways, I suppose I can’t help but come back to S.Paceman and his colleagues at some point in the future.  I actually recall really enjoying scribbling out a few little comics for some of the different characters that you could play as.

The first ten pages or so are included in the rar file below.

The Adventures of Spaceman – rar

Additional Notes:

Spaceman: Prelude by Cathelius can be found here and a sequel is being worked on.  There is artwork for it and everything.  The working title is “The Wrath of Stan”.