If you play board games for any length of time, you will know about Arkham Horror. You’ll see it’s box adorning the shelves of your local gaming shop and you will be aware of its existence. Eventually you will hear rumours of it’s arcane game mechanics; a clunky and intricate aggressive underbelly geared towards devouring fleshy unsuspecting players. I’ve seen reviews that discourage and recommend the game at the same time for its poor yet simultaneously amazing mechanics. In short, Arkham Horror is difficult to explain and to define. With most games you can say “well it’s like Risk, but with terrorists and oil” or “well it’s like Monopoly but my friends still talk to me once we’re finished” but with Arkham Horror, all I can really say is that there are counters, dice and a board.
Arkham Asylum Horror is a board game for 1-8 players set to the theme of the H.P Lovecraft mythos. It is a co-operative game, and as a group you win by preventing an elder god from awakening from its slumber by sealing enough inter-dimensional portals or by defeating said elder god once it awakens. The game puts you in the shoes of a selection of investigators and sets you out on the streets of Arkham to search for clues and fight of mind-destroying monsters and abominations.