Last week in talking about constant internet connection requirements, I mentioned Steam, a digital distribution service from Valve, one of the most respected, beloved and successful studios.

Steam is a service where you can buy digital copies of games and manage them under a single utility. You can download your purchases to any other machine you own with Steam installed, it will update and patch your games automatically, it will resolve several troubleshooting issues for you, and you can even maintain a friends list making it very easy to jump into multiplayer games with people you know.

The service also requires an internet connection to function properly, and is a form of digital rights management and not only restricts but prohibits the resale of games that you’ve purchased.

I initially was never a fan of Steam because I didn’t like my games all being tied into a single service and didn’t like being held hostage to an intermittent internet connection, but more recently I have come to accept the service. It gets my seal of approval just because it provides enough extra value to justify what it takes away from me. It did this by offering me older titles that I can no longer get working on my modern machine fully patched and running fine, by offering me newer titles for prices that are less than a pint and by introducing me to the world of crashing other friend’s multiplayer games and all of us as a result grabbing impromptu unplanned entertainment.

However, Steam is not without its drawbacks and in my view can only operate in a vacuum. There are several other companies that are trying to do the same thing and this could make for an awkward gaming landscape in the years to come.

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A growing trend in gaming is that more and more titles require a constant online connection.  This is even in games that do not actually use the internet for any of their features and pure single player experiences that never require you to team up with other people over the internet.

There is a temptation to rant about how this is frustrating, because it is.  There is a temptation to launch into a tirade about digital rights management, the main reason for a persistent online connection being required and how damaging it is to consumer rights, because it is.  There is a temptation to question just how much extra money it costs to run activation servers to monitor these always-on connections and what happens if the company goes out of business and the server goes down, because this is a genuine concern.

Instead, I’m going to comment on just how far the internet has come to actually enable this scenario to even exist, but that it still comes with a price.

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