I am ever trying to learn the art of Game Design through trial and error, or as I like to call it, error and error (which if you learn by making mistakes is twice as efficient).

One element of the design process that routinely throws roadblocks up in my path is the graphical development.  When you start making your game, it is inevitably not going to look like a polished game unless you’re making text only interactive fiction, and even then you might end up changing the font.  This is unavoidable and is something that you shouldn’t be worried about, but there’s a balancing act here whereby you need to get it looking like something you’re at least partially happy with, otherwise you’re not going to work on the game at all.

I am awful at working on things at the best of times, but I so frequently get stumped by the issue of working with placeholder graphics.  I want the game to look like its polished state from phase one and that urge can damage development and general productivity.

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In the process of catching up with some of my reading, I read through this news post about a piece of games journalism being called shoddy by a game developer posted by Ars Technica.

The story is that information about Borderlands 2, an unannounced game from Gearbox, was leaked to Eurogamer by a non-Public Relations source and that Gearbox CEO Randy Pitchford responded by calling the story a piece of “shoddy journalism”, despite the fact that the story was completely true and acquired from a reliable source.

To anyone outside games or technology journalism, getting information on an unannounced consumer product may not seem like a massive scoop and getting upset about it might seem an odd thing to do, but games have become a phenomenally big business with grand and expensive marketing strategies backing them up.  The announcement of a title is carefully planned so as to build appropriate levels of hype before a game is released.  If a game is announced too soon, the hype might die off and if it is announced to late, there won’t be enough time to saturate your demographic with reasons for them to buy it.

I’ll be the first to say I’m not on board with the hype machine that gets everyone excited about what is coming up as opposed to the mountain of titles that everyone was excited about last month and are already out, but this is still far from shoddy journalism, it’s just getting information from a source that isn’t a PR spokesman.

Journalists are trained to try and talk to someone who will say interesting things to breath life into a story.  They are often told to try not to settle for a PR spokesperson as you won’t often get anything interesting from them and instead to lean on their sources to try and get more juicy inside information.  In general terms, this is happening all the time.  Journalists are trying to get to the juicy centre of the information and PR agents are running interference with this and trying to steer them to the bits they want covered and acting as a guard for anything that might make their client look bad.  As an extreme example of what I mean, the News of the World phone hacking story was not acquired through a News International Public Relations agent.

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I own an iPad and I always find it difficult to find good recommendations for games.  It is one of the fastest growing gaming platforms, coming second only to the mighty and diverse PC (which of course any moron can release a game on) and so it can be a bewildering place to look for decent titles.

Today, we have Quiz Climber, a game about general-knowledge-question-answering squirrels climbing trees.

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It is times like this I realise as a young and inexperienced gaming journalist that I have a responsibility to share experiences and offer advice for others who may not have played something yet.

If you ever play games or have an interest in games whatsoever, if someone starts talking about Portal 2 and you have not yet played it, do this one simple thing:

Run away.

Run away until you can not hear them any more.

If this requires you leaving buildings, crossing streets or jumping off cliffs, you might still be grateful of this advice.

It’s a remarkable game and one day I might write about it.  I can’t now for the sake of my games journalist duty, as it puts people at risk of finding out about the game before they’ve played it.