It takes two years to train as an astronaut. They must undergo intensive training in how the space shuttle and International Space Station functions, further sciences, medical procedures and survival training. If they are to crew the ISS, they will also need to learn Russian so they can communicate with the Russian Mission Control centre. You also need to be selected in the first place and applications are numerous whilst places on the training program are few. There are no clear guaranteed routes in, but it’s safe to say you have to be pretty high up in your field to qualify.
It takes 45 minutes to watch an episode of Star Trek. Anyone can watch Star Trek.
A stunning blend of Star Wars’ jump to hyperspace and the psychedelic colours of 2001: A Space Odyssey
No Man’s Sky is to most of the space game genre what Star Trek is to real world space travel.
Of course, a lot of players dabbling in the space game genre like the idea of massive universes with planets and stars respecting the right scales in terms of travel, but then once you get down to it, there’s a lot of waiting around between moments of wonder and sometimes we don’t have time to wait.
No Man’s Sky cuts out a lot of the waiting. Instead it jumps from moment of wonder to moment of wonder very quickly. You blast off from a planet and leave the atmosphere, you engage the warp drive, you arrive in a new system, you land on a new planet, you name your discovery and you come face-to-face with a giant flying hippo-wasp. The problem with this is that if you present a moment of wonder too many times in quick succession, then it stops becoming a moment of wonder and instead becomes the norm. Ironically, an experience that is literally full of wonder is not wonderful, but merely just ok.
Continue reading