Stellaris is the great space opera simulator I have wanted at several points in my life, normally after watching a random episode of Star Trek.

Stellaris splash screen

A long time ago, in space the final frontier…

The future in Star Trek is great – possibly the only ultimate realisation of a utopian society, yet still with a fleet of ships equipped for battle when those lines of communication aren’t always clear on the first pass.

With Stellaris, my mantra started out as What Would Jean-Luc Picard do? (WWJLPD)

The main thing Stellaris taught me = I am not Jean-Luc Picard.

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Spaceman and the Territorial Space Marine Corps. It's an odd tag-line to have when there are 5 people in the picture. Did not think that one through.

The Adventures of Spaceman was looking promising for a while.  I finished about ten pages in as many days and was delighted with the results.  I’d learnt some lessons from Matt Cubed about black and white comics, and that getting a bit more black in gave it a bit more definition (and if anything, a comic set predominantly in space should give you plenty of opportunity for more black), I was happier with the writing which was at least partially planned, and some of the jokes made me laugh at the time.  There is a very sad reason for why I stopped drawing this one, a reason that to this day haunts me.

My pen ran out of ink.

It is the most pathetic of reasons that if anyone else had uttered those words I would have scoffed and turned away, clear in my mind that the person declaring such a pathetic excuse for halting production on an otherwise promising-to-themselves comic was a moron, a buffoon and several other undesirable things that I did not wish to associate with.  Unfortunately it’s true.  I’d been using a different, thicker, beefier pen and it ran out.  By the time I came to replace it, I just wasn’t in the mood to draw the comic any more, so it languished at the ten-page-mark in the way that so many of my comics seem to.

Spaceman is the story of the last British man alive.  In space.  Simon Paceman lives in a time where nationality as an aspect of identity means very little to anyone with political borders all but disappeared what with the colonisation of space, and symbols like flags are worn merely as novelty historical heirlooms to a distant past.  Simon lives with a family prophecy that his life will never amount to anything, and in the course of trying to prove that wrong, ultimately proves it to be right.

Now this set up ultimately proves problematic.  To have a comic about someone not succeeding in his aims is to have a comic where not much actually happens.  You could have a Wile E Coyote and  Road Runner scenario where no matter how hard he tries, the status quo is restored each week, but I was looking to do something a bit more than that and to hopefully build some form of narrative with the characters.  In short, a Road Runner cartoon would be destroyed by making the characters talk, but in a story where characters talk, having the status quo restored each episode invariably renders the talking moot.  Maybe that doesn’t make sense, but long explanation short:  I wasn’t and am not entirely happy with the set up.

I am tempted to revisit Spaceman, as there were characters I had created but never really introduced.  In fact, only two characters from my sketch of the Territorial Space Marine Corps feature in the comic at all, and one of them is only in it for a grand total of one panel.

Incidentally, Spaceman also features in a game by the marvellous Cathelius Games and a sequel is planned (where we learn from the mistakes made in the first one, because it has its quirks) so in some ways, I suppose I can’t help but come back to S.Paceman and his colleagues at some point in the future.  I actually recall really enjoying scribbling out a few little comics for some of the different characters that you could play as.

The first ten pages or so are included in the rar file below.

The Adventures of Spaceman – rar

Additional Notes:

Spaceman: Prelude by Cathelius can be found here and a sequel is being worked on.  There is artwork for it and everything.  The working title is “The Wrath of Stan”.


A while ago, I mentioned that I enjoyed Avatar and that it was something I wanted to talk about.  I realise that makes it sound like I’m looking for some sort of counseling or that I feel it’s something I need to confess as opposed to express, but I did find it a genuinely interesting film and I’m a little perplexed as to why it received so much hate and negative criticism from the greater geekdom.  Perhaps it was just because it did really well and there’s an instinct to disregard anything that’s mainstream. 

 The theme is what interests me the most.  I’m not talking about the basic plot of a man from an industrial and technological culture defecting to a more spiritual and romanticized tribal way of life in the style of dances with wolves or Space-Pocahontas or anything like that.  What I mean the basic theme that underpins the entire film: that of escapism.

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About a day after I posted my little mini-rant concerning 3D, I found the following article by Roger Ebert concerning the pitfalls of 3D. 

This is something that frustrates me a little, because he wrote this at least a week before I did and now it looks like I’ve just ripped off the argument of a much respected film critic and tried to pass it off as my own mangled and amalgamated opinion.

The very strange thing about the internet and how much content I burn through these days is that I can’t actually guarantee that isn’t the case.  Whereas I didn’t see the specific article (which is very good and worth a read and more succinct and better and superior to my own little post grumble grumble but I suppose he’s been doing it longer than me and hey I’m not being paid to do this and I know you didn’t ask for it either…/end_insecurity.babble) I have read other opinion pieces on the use of 3D technology that have probably taken cues from Roger Ebert.  These have then probably gone on to further shape my initial distrust and dislike of the whole thing, thus moulding it into a near carbon copy of someone elses opinion. 

If this is in fact the case, that’s a little frightening because that means I can very easily be brainwashed in to operating as part of some hive consciousness connected through broadband pipes.  Maybe I’m particularly weak in this way (which is something I have suspected for a long time) or maybe I’m just aware of it where others aren’t?

The alternative is that it’s just coincidence.  It’s not a ground breaking opinion and in fact doesn’t take much to come to similar conclusions.

 Additional Notes

I actually received a tiny bit of criticism from my readership (hello reader!) about my rant in that I really didn’t have anything positive to say.  I will reiterate however that I did thuroughly enjoy Avatar, which I saw in 3D.  I have seen it on DVD as well since and honestly it doesn’t lose much, but Avatar in 3D was very impressive.  I just suspect I would have been just as impressed if I’d seen it in the cinema in 2D instead.

As for why I was impressed by Avatar instead of joining legions of people decrying it as unoriginal and bad science fiction, that is a post for another day.  (Short version:  They’re wrong!  It is original!)

 

 

UPDATE

I suppose I shouldn’t be surprised that I find lots of content concerning 3D films on the internet lately as it is after all a fairly hot topic that is buzzing around a lot, but I thought I’d share this feature from the BBC website.  

This does a bit more to explain how 3D films are made and gives some other interesting opinion snippets about what some of the professionals in the industry think about it.

Ok, that’s me done on 3D, I promise.  When I talk about Avatar, I will leave the 3D out of it.  If I carried on talking about 3D, I suppose you could say it would detract from the content…