Last week in talking about constant internet connection requirements, I mentioned Steam, a digital distribution service from Valve, one of the most respected, beloved and successful studios.

Steam is a service where you can buy digital copies of games and manage them under a single utility. You can download your purchases to any other machine you own with Steam installed, it will update and patch your games automatically, it will resolve several troubleshooting issues for you, and you can even maintain a friends list making it very easy to jump into multiplayer games with people you know.

The service also requires an internet connection to function properly, and is a form of digital rights management and not only restricts but prohibits the resale of games that you’ve purchased.

I initially was never a fan of Steam because I didn’t like my games all being tied into a single service and didn’t like being held hostage to an intermittent internet connection, but more recently I have come to accept the service. It gets my seal of approval just because it provides enough extra value to justify what it takes away from me. It did this by offering me older titles that I can no longer get working on my modern machine fully patched and running fine, by offering me newer titles for prices that are less than a pint and by introducing me to the world of crashing other friend’s multiplayer games and all of us as a result grabbing impromptu unplanned entertainment.

However, Steam is not without its drawbacks and in my view can only operate in a vacuum. There are several other companies that are trying to do the same thing and this could make for an awkward gaming landscape in the years to come.

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I have another film from the Tortoise Butler crew to share today.  This one was made for Valve’s recent Portal 2 music video competition.

 

I actually didn’t have such a massive involvement in this one.  I worked on some of the special effects and just sat at my computer churning out Half Life / Portal themed posters and citadel images that they placed in the film in post production to give the deserted streets of London a more in-universe feel.

The production was really done on a shoe string (with a steady-cam repair being carried out using a wooden spoon at one point) and in a very short space of time, approaching 48 hour film challenge conditions.

The way in which this one came out surprised me.  Some of the effects I worked on were much more effective than I expected they would be and it just went to show just how much you can do with the machines you have in your home and how even in a short space of time you can produce some decent quality content.

I also can’t believe they found someone who looked so much like Chell.